^a${value} Second(s) Recharge | 6 |
${value} Energy Cost | 37 40 43 47 51 54 57 61 65 68 71 75 79 82 85 89 |
${value} Fire Damage | min: [8.0, 11.0, 13.0, 17.0, 20.0, 23.0, 25.0, 29.0, 32.0, 35.0, 38.0, 43.0, 45.0, 48.0, 53.0, 59.0] max: [15.0, 18.0, 22.0, 27.0, 31.0, 34.0, 38.0, 43.0, 47.0, 50.0, 54.0, 59.0, 63.0, 66.0, 70.0, 75.0] |
${value} Projectile(s) | 3 |
${value}% reduced Defensive Ability over ${duration} Second(s) | min: [5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0, 26.0, 29.0, 32.0, 35.0, 38.0, 41.0, 44.0, 47.0, 50.0]% reduced Defensive Ability over min: 3.0 Second(s) |
MaxLevel | 12 |
UltimateLevel | 16 |